How Many Times Can I Upload My Base in No Mans Sky?

Book cover styled art showcasing No Man's Sky artwork

Frontiers: Introducing Update 3.6

Planetary settlements

Clusters of trailblazing aliens have banded together to build planetary settlements. These pioneering settlements, full of life and hope, tin at present be found in inhabited systems all across the universe.

Found your own settlement

Earn the respect of the citizens to get overseer of your very ain settlement. As overseer, you'll be responsible for all aspects of the settler's lives – naming the town, choosing what to build, commissioning festivals, resolving arguments, repelling the attacks of the Sentinels, and much more.

Scenic nebulas

Interstellar clouds have gathered in deep space to form spectacular multi-coloured nebulas, making space skies more beautiful than ever.

Base edifice grid menu

The base building bill of fare has been totally overhauled. Parts are now laid out in a clear grid, assuasive fast access to even the rarest of parts.

As well every bit speed, this overview allows players to encounter the full range of available parts, helping bring multifariousness and involvement to your builds.

Each settlement unique

Every settlement is procedurally generated, with unique buildings, neighbourhood layouts, color schemes, and interior and outside decoration.

More than save slots

A new save streaming arrangement has been implemented, making more than efficient use of retentiveness. Very big saves are now supported, assuasive for thousands of hours of play.

The number of possible save slots has been increased from 5 to 15, and the salve select screen now supports scrolling.

As this new save system changes the format of save data, all existing saves have been automatically backed upward. On PC, these may be found under the new strbackup folder within your save directory, usually in C:\Users\<Username>\AppData\Roaming\HelloGames\NMS\

Enhanced destruction furnishings

Devastation is crunchier and more satisfying, with reworked visual effects for asteroid destruction, Exocraft crashes, crystal mining, terrain editing, and enemy explosions.

Assistance settlements grow

Settlements start off small and modest, with a sparse population and only a few buildings scattered around their boondocks middle. Choose what to build and provide resources to construct new buildings and transform this ramshackle collection of dwellings into a flourishing town!

Different building types influence how your settlement grows. Build farms and factories to increase productivity, or choose to prioritise the comfort and leisure of your citizens with a more relaxed approach to frontier life.

Hundreds of new base of operations parts

Construct your own settlement-inspired bases with a huge assortment of new base parts. These detailed, high-definition parts are quick and easy to snap together, and yet produce a huge multifariousness of exciting sci-fi buildings. These new structural sets of timber, rock and blend pieces create a tremendous range of possible building shapes.

Over a hundred new decorative parts create all-new means to add personal grapheme to bases.

Steam trading cards and badges

Playing No Human's Sky on Steam will now earn trading card drops, with a total of xv cards bachelor.

Collect trading cards to craft badges, and earn emoticons and backgrounds for your Steam profile.

Defend settlements from sentinels

Sentinels regard all pockets of civilisation with hostility, and as time passes, a prosperous settlement volition inevitably describe sentinel attending. Research defensive buildings to keep the alert level depression, or engage attacking drones in combat!

Combat effects – impacts, player weapon effects, Sentinel effects and more – accept had a visual overhaul, creating a more dramatic and impactful experience for those who choose to accept the fight to the Sentinels.

More saved discoveries

The number of discoveries that tin exist saved locally before uploading has been doubled.

Settler thoughts

Glimpse into the inner lives of settlers with insight into their thoughts and intentions every bit they go virtually their daily business organisation.

Twitch campaign

No Man's Sky in-game rewards will soon be available to earn by watching streamers play the game on Twitch. Full details of how to sign upward are available on the Twitch Drops page here.

The campaign will reward viewers with an heady new ready of items, including unique advent customisations, base parts, sectional companions, ships and more.

Streamlined building interface

The edifice UI has been totally overhauled. In placement mode, this new contextual bill of fare allows quick access to calibration, rotation and recolouring options. In the brand-new edit mode, builders can quickly select and edit any existing pieces in-identify, without having to delete or replace them.

Resolve citizen disputes

Settlement life is not always harmonious! As overseer, yous will occasionally exist called upon to aid resolve disagreements betwixt settlers. Do your all-time to exist a fair and empathetic guess, or cast arraign widely and employ the fines to boost the settlement'south finances – the choice is yours.

Earn resources from your settlement

A highly productive settlement can generate a steady income of lucrative products and substances. A populous, happy, and productive settlement will provide a generous supply of resources to its overseer every day.

Enhanced ecology furnishings

Visual effects accept been improved across planetary environments. Dust kicked up by Exocraft, Walkers, starships and radioactive vents now whorls with more depth and character, and fireflies will assemble around the street lamps in settlements.

Advanced building controls

The basebuilding toolset has been expanded with several avant-garde controls. Free placement mode disables all forms of snapping, and allows parts to exist placed inside other parts. This advanced mode allows builders to identify parts wherever they choose – even in mid-air!

In improver, the power to duplicate base parts makes information technology simple to quickly match your base's existing way.

Move base parts

Re-architecting and renovating your bases is now easier than ever before, with the ability to selection up and move previously-constructed base parts.

Make of import decisions

Every settlement has a unique set up of features, influencing the population, happiness, and productivity of its citizens. Go on these stats counterbalanced to ensure a smoothly functioning lodge.

Under the governance of a thoughtful and benevolent overseer, a settlement may be able to rid itself of undesirable features such equally radioactivity or parasitic eggs, and acquire desirable features such every bit well-educated citizens, or plentiful nanobots.

Enhanced multi-tool effects

Wield a more impressive Multi-tool with revamped visual effects – the impacts and trails for the Boltcaster, Blaze Javelin, Besprinkle Equalizer, Pulse Spitter, Plasma Grenade and Mining Beam take all been given a new breath of life.

Contextual base parts

Structural base parts such as walls, windows and arches will now intelligently select an appropriate variation – foundation, mid or acme – for their position inside a structure, making it quick and easy to construct aesthetically pleasing and highly varied bases.

Greet visitors

Settlements concenter visitors, and visiting aliens may request to join your settlement, both increasing and enhancing your population with their unique specialist skills.

Settlement interiors

Settlements are composed of an assortment of building types – in addition to the Overseer's Part, you will encounter habitations, factories, farmhouses, cafes and more. Every building is appropriately and uniquely furnished – with tables, chairs, crockery, lighting, storage, wall art, rugs, mechanism, and much more.

Extended cloud saving

Account-wide data such every bit cross-save Expedition rewards are now cloud synced, allowing admission to these items across multiple systems when transferring save data via Steam Cloud or PlayStation Plus.

All non-consumable Quicksilver purchases, such every bit gestures and base building parts, are now treated equally account-wide data rather than tied to a specific salvage slot.

New expedition season

Trek Iii: Cartographers begins soon.

This community gamble has a unlike feeling from previous expeditions. Travellers will begin their journey with a technologically unique starship, featuring an avant-garde waveform engine and powerful frameshift catapult. Preparing this bespoke ship for flight is a specialised process, and travellers will need to thoroughly explore their starting world to escape the toxic atmosphere of planet Gisto Major.

As with previous expeditions, when the expedition fourth dimension is up, you will take the option of converting your salve data to a Normal mode save.

Monstrous companions

The Cartographers expedition will allow travellers to earn a fertile monstrosity egg, which may exist hatched into a monstrous companion. Monstrosities have a different voice when communicating, and their own unique set of personality characteristics.

3.six Patch notes

SETTLEMENTS

  • Procedurally generated planetary settlements can exist at present found on inhabited planets all across the universe.
  • Settlements are found naturally via a new mission that occurs subsequently a small corporeality of post-tutorial progress.
  • Settlements can also be constitute with maps purchased from the Space Station Cartographer.
  • Mission Board missions that involve locating NPCs can too take players to settlements.
  • Players may submit their credentials to the monument at the heart of the settlement. If accepted by the citizens, they volition go Overseer of the settlement and may choose its proper name.
  • Every settlement and its layout is unique. Each edifice is procedurally generated, using but parts available for thespian base building.
  • Settlement status can be seen and managed from the fundamental monument. Once players take constructed their Overseer's Role, they can also manage the settlement from the terminal in their part.
  • Settlements take five key stats: productivity, population, happiness, budget costs, and Sentinel alert level.
  • Improve their stats past researching new technologies, attracting new settlers to the town, amalgam new buildings, setting settlement policies, and more!
  • Settlements where productivity is higher than its upkeep volition generate valuable products for its Overseer to claim for themselves. Higher class settlements will produce more valuable goods.
  • Settlements can fall into debt, for instance later commissioning an expensive new piece of technology. Debt is automatically repaid from surplus production. While settlements are in debt, the Overseer may not claim the extra products.
  • Key stat bonuses are awarded in the form of settlement features.
  • Strong features will supercede weaker ones. Once the settlement is at the feature limit, weaker features will exist awarded as stat bonuses and will not replace a better feature.
  • Over time, the Overseer volition be called upon to make decisions. A new Settlers mission has been added to the log to help keep rails of these requests. This mission will alert Overseers whenever they are required.
  • Every few hours, the Overseer may be requested to brand a decision. These range from greeting strangers, to resolving crimes, to setting settlement policies and research goals.
  • These decisions will help shape your settlement into a thriving town. However, exist sure to monitor the Sentinel alert level. This volition ascent slowly over time, and may trigger an attack on the settlement. The Overseer must be gear up to defend their people!
  • The settlement's citizens will wander the town according to their routines. Their mood is influenced by the overall happiness of the settlement, as well as their own reactions to your decisions.
  • Any settler may be inspected to glimpse a view at their current thoughts.
  • Other settlers will display their thoughts as they wander, allowing the Overseer an insight into the inner lives of their citizens.
  • Opportunities to choose a new building to construct volition arise ofttimes. Choose which buildings to prioritise and make your settlement unique.
  • Once a determination has been fabricated at the terminal in the Overseer'due south Role, a construction site volition be placed in the settlement. Visit the site and supply resources to fuel construction.
  • Completing the construction of buildings will also award stat bonuses.

BASE Edifice

  • The base of operations building carte has been replaced by a new filigree of all available parts.
  • The grid allows a quick and piece of cake preview of all existing parts, also every bit offering quick access to part choice.
  • From the grid, players tin select a part to identify or go straight to edit way.
  • In placement style, players now have quick access to scale, colour, material and rotation options.
  • In placement mode, players can quickly bicycle between related parts, or tin return to the parts grid to cull their next construction module.
  • A new 'free placement' style has been added. This disables snapping and allows parts to intersect with each other and still exist valid to identify. It also allows players to freely place parts in mid-air.
  • From placement style, or direct from the parts filigree, players can enter Edit mode and adjust any existing parts. Simply target the part and select the appropriate option.
  • From edit mode, parts can be duplicated for rapid construction.
  • Or, pick up a part to fine tune it before putting it back in place.
  • Over 250 new base building parts have been added, from decorative to structural.
  • Iii new structure sets have been added – timber, stone, and alloy. While still versatile and easy to snap, these new sets are much higher detail and more visually diverse than the previous basic sets.
  • These sets replace the old wood, concrete and metal sets. The older sets are no longer available to learn, but volition be kept for existing players.
  • Players who have already researched pieces from the old sets will be awarded parts from the new fix for free. The new sets are significantly larger, and so be sure to visit the Structure Research Station on the Space Anomaly to scan the full set up.
  • The new sets are context-aware and will automatically arrange their visuals to arrange their position within a building. For case, walls placed at the summit of a multi-storey building may add together extra trim to their tops, while walls placed at the bottom may feature extra support beams.
  • The Exocraft signal boosters tin now locate Trade Outposts.
  • Stock-still an issue that prevented the Galactic Merchandise Last from existence placed on basic wall pieces.
  • The Galactic Trade Last no longer needs power to function in player bases.
  • A number of deprecated and unusable base parts take been removed from the research trees.
  • Signal Boosters are no longer limited to i per region.

VISUAL IMPROVEMENTS

  • Space skies have been significantly improved, with all-new visuals for generating nebula effects.
  • Visual furnishings across the unabridged game accept been significantly improved – destruction, environmental, combat and much more.
  • The mode select screen has been updated with a new set of images from the community. Cheers to all the dedicated No Man'due south Sky photographers!
  • Fixed an issue that acquired a single blackness frame during a teleport.
  • Fixed a number of rendering issues with stars in VR.

SAVE STREAMING

  • The save/load system has been overhauled.
  • On console, each save is now treated as its own object, rather than all five salve slots being arranged together.
  • All existing saves have been automatically backed upwards.
  • A number of crashes that could occur when saving or loading large and lengthy savegames have been stock-still.
  • The number of possible save slots has been increased from five to fifteen. The relieve select screen now supports scrolling to see additional slots/get-go a new game.
  • The number of discoveries that can be saved locally without uploading has been doubled.
  • Any non-consumable Quicksilver rewards, such as gestures and base building parts, are no longer relieve slot specific and can be used across all salve slots in one case purchased.
  • Cross-save Trek rewards, Titles, and Catalogue information will now be cloud synced forth with other save data.
  • Multiple users on the aforementioned PC and Windows login volition no longer share Trek rewards, Titles, and Catalogue data.

OTHER IMPROVEMENTS

  • On the Discovery screen, improved the clarity of the push that is used to register completion of all creature discoveries on a planet.
  • The reward for discovering all creatures on the planet has been significantly increased.
  • The clarity of the end-of-expedition countdown has been improved.
  • Season Three will begin soon, and will bring an heady range of new rewards…

BUG FIXES

  • Fixed a number of mission issues related to other players discovering the target creatures/plants/minerals.
  • Stock-still a number of issues where matchmaking with players who had adjusted their clocks would cause the Trek to end prematurely.
  • Stock-still a number of issues that could prevent players from landing despite the location being valid.
  • Stock-still an upshot that made it difficult to hover-select the final Expedition patch.
  • Fixed an upshot that acquired the text on the expedition kickoff splash screen to overlap in VR.
  • Fixed an issue that immune players to start a new Expedition without updating their client to the right version.
  • Fixed a number of mix bug with Bytebeat and background music.
  • Fixed an blitheness issue that could occur when stroking a companion immediately before mounting them.
  • Fixed an issue that caused the collision detection for biological horrors to be far too modest.
  • Stock-still an issue that prevented jetpack trail names from appearing if they had not been unlocked.
  • Stock-still a number of camera issues that could occur when using a planetary nautical chart while inside an Exocraft.
  • Stock-still an issue that caused some buildings and bases to be labelled incorrectly when entering them.
  • Fixed an issue that could cause players to take risk impairment if their hazard protection was drained merely they were no longer in the active hazard.
  • Fixed an upshot that caused some markers to have a "time to walk hither" estimate despite being on another planet.
  • Fixed a rare crash on Xbox that could forbid players from loading into the game.

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Source: https://www.nomanssky.com/frontiers-update/

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